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| Cosmic Avenger is a side scrolling shooter based on the arcade game. You are the pilot of a space fighter on a dangerous mission above a hostile alien planet. Your goal is to earn as many points as possible by using your missiles and bombs to destroy the various enemies you'll encounter. The aliens are armed with deadly missiles, ufo's, fuel domes, barrage guns, torpedoes, mines, tanks and more. You need to destroy as many of these as you can before they destroy you! |
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| Jump over running barrels and monsters that want to get you while you climb scaffoldings to save your sweetheart. One of the first platform games; ported from the original arcade game.
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An action game in the same style as Pac-Man but very very different. You control a ladybug who must venture around different mazes collecting all of the food pellet "x"'s. In addition to there being regular lines of wall in the maze, there are also several rotating doors that you can use to trap enemies and escape. In fact these rotating doors are the key to survival in this game. In the center of each maze is a different enemy insect hive that will spawn out enemy creatures. An enemy creature is spawned every time the border around the screen makes a complete "lap". Timers for the border vary upon the level, so later levels will generate new enemies faster.
In addition to your X collecting, Each maze also contains a variety of powerups that come in three types: Poison, Letters and Hearts. Poison is deadly both to you and your enemy. Ideally your goal is to convince an enemy creature into chasing you where he'll consume a poison powerup and be removed from gameplay. Letters and hearts only net you points if you collect them at the improper time, but if collected at the right time, they net you even bigger advantages. For most of the gameplay the color of all powerups (except skulls) will be blue. But every few seconds it will cycle through yellow and then red. Collecting them at the appropriate time will net you some real bonuses.
Letters are used when both red (SPECIAL) and YELLOW (EXTRA) to spell words. Successful completion of an EXTRA word gains you an extra life, and successful completion of a SPECIAL word brings you to a special bonus round. Hearts are best used as blue powerups as they will act as multipliers for the X's you are picking up, first as 2x, then as 3x and finally as 5x. Multipliers are lost when you die, but letter powerups are not.
Progression through the game brings smarter, faster and more quickly spawning enemies. |
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| Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen! |
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| Rocky Super Action Boxing |
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Coleco Vision |
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United Artists Corp. |
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1983 |
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| Obviously inspired by Centipede, Slither expands on the formula by letting players fly their laser-blasting ship all over the screen and fire downward as well as upward. Taking place on a desert, players must shoot at slithering snakes (some of them invisible), which get shorter and faster when shot. Pterodactyls and tyrannosauruses frequently show up and can be killed for extra points. Adding to the screen clutter are rocks, which are invulnerable obstacles, and brush, which, like the mushrooms in Centipede, can be destroyed incrementally. Despite the unoriginal concept, Slither is a terrific game. It's fast, it's intense, it controls smoothly (with trackball) and it's a heck of a lot of fun. As with Asteroids, the playfield eventually gets so crowded after extended play that you must shoot nonstop just to make room to maneuver around the playfield. In terms of audio, the music works well, but more sound effects (such as hissing snakes) would be nice. ~ Brett Alan Weiss, All Game Guide |
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| Game Details |
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Coleco Vision |
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Coleco |
| Edition |
1983 |
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| Coleco's "Super Action" series of sports games was anchored by Super Action Football. This title was intended to represent the next stage in football gaming, both as an arcade twitchfest and as a strategic experience. The look of the game was entirely new, shifting from the flat, straight-on camera angle of its rivals to a 3D isometric aspect that gave it more of a TV broadcast appearance. Players were drawn with multiple colors for the first time, and there were more of them than even before--a whopping eight on each side. It even included a little referee in a striped shirt. All the standard football rules and conventions were there, from going out of bounds to kicking field goals and fumbling the ball. |
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| Time Pilot is an arcade style shooter. Piloting your trusty spaceship, you need to destroy the squadrons of enemy craft that are attacking! On each level you have a quota of enemies that need to be destroyed. After fulfilling your quota, a final boss of the level will appear; when destroyed, you will move on to the next level. The game begins in the year 1910, and each time a level is completed you advance in time. In 1910 you only have to face relatively unarmed biplanes, but as the levels advance so does the technology. Each new level brings with it tougher, more heavily armed aircraft including jets, helicopters, and even flying saucers! From time to time, you will encounter a parachute; if you run into this, you will earn bonus points. |
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| It's you and several other cars racing through a variety of landscapes in Turbo. From the starting line onward, you need to maneuver around and pass various cars in your way while racing towards the finish line. Some of the landscapes you'll travel through include city streets, long roads in the country, seaside highways and dark tunnels. |
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The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up which was originally hugely successful in the arcades. The game has 3 stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged.
Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, with the game looping with increased difficulty if you can survive the first time. There are 3 distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation. |
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